3D for iPhone Apps with Blender and SIO2

Ebook

Create exciting, interactive 3D apps for the iPhone and iPod Touch

What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you’re coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender’s WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender’s physics simulation library, Bullet, and Blender’s robust collision functionality

Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

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3d For Iphone Apps With Blender And Sio2


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Author by : Tony Mullen
Languange Used : en
Release Date : 2010-04-01
Publisher by : John Wiley & Sons

Prototyping Augmented Reality


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Languange Used : en
Release Date : 2011-09-20
Publisher by : John Wiley & Sons

Introducing Character Animation With Blender


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Author by : Tony Mullen
Languange Used : en
Release Date : 2011-06-09
Publisher by : John Wiley & Sons

Mastering Blender


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Author by : Tony Mullen
Languange Used : en
Release Date : 2012-11-07
Publisher by : John Wiley & Sons

New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3

Game Character Creation With Blender And Unity


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Author by : Chris Totten
Languange Used : en
Release Date : 2012-06-01
Publisher by : John Wiley & Sons

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game ch

The Renderman


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Author by : Rudy Cortes
Languange Used : en
Release Date : 2008
Publisher by : Course Technology Ptr

Unlike other books on the market that cover RenderMan, this up-to-date guide goes beyond the RIAPI and scene d

Join This Chariot


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Author by : Chris Oyakhilome
Languange Used : en
Release Date : 2007
Publisher by : Christ Embassy International

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