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Physically Based Rendering Of Synthetic Objects In Real Environments


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Author by : Joel Kronander
Languange Used : en
Release Date : 2015-11-10
Publisher by : Linköping University Electronic Press

This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we

Physically Based Shader Development For Unity 2017


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Author by : Claudia Doppioslash
Languange Used : en
Release Date : 2018-01-07
Publisher by : Apress

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book s