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Real Time Rendering Third Edition


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Author by : Tomas Akenine-Möller
Languange Used : en
Release Date : 2016-04-08
Publisher by : CRC Press

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide varie

Real Time Collision Detection


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Author by : Christer Ericson
Languange Used : en
Release Date : 2004-12-22
Publisher by : CRC Press

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and kn

Fundamentals Of Computer Graphics Fourth Edition


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Author by : Steve Marschner
Languange Used : en
Release Date : 2016-04-08
Publisher by : CRC Press

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or

3d Math Primer For Graphics And Game Development 2nd Edition


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Author by : Fletcher Dunn
Languange Used : en
Release Date : 2011-11-02
Publisher by : CRC Press

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how

Game Engine Architecture Second Edition


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Author by : Jason Gregory
Languange Used : en
Release Date : 2017-03-27
Publisher by : CRC Press

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software develop